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GTA glossary: series terms and where they first show up

Grand Theft Auto terms from payphone missions and Ammu-Nation to heists and pre-loads, the earliest game a source ties each to, and wanted stars by game.

Every long-running series grows its own vocabulary, and Grand Theft Auto has more than most. New players meet words like "Respect," "turf" or "pre-load" with no explanation. Long-time players often assume a feature has always been there when it arrived in a specific game. This glossary does two jobs. It defines the terms, and it ties each one to the earliest game a dated source connects it with, so you can see the series being built up, layer by layer, from 1997 to GTA VI.

At a glance

ItemFigure
Terms defined35
Games coveredGTA (1997) to GTA VI (2026)
Terms a source explicitly calls new or first11
Era with the most terms in our tableThe PS2 and PSP years, 2001 to 2006: 15 terms
Excluded on purposeCheat codes and exploits; terms we could not source

What is counted, and how

"Earliest documented," not "invented." The third column gives the earliest game in which a source we opened describes the term. That is not always the game that invented it. Where the source itself says a feature was new, "introduced" or "for the first time," the fourth column says so. Everywhere else it says "documented," which means only that the feature existed by that game.

Sources. Most early entries come from one dated retrospective, CVG's "The complete history of Grand Theft Auto," published on GamesRadar on April 25, 2008. Ammu-Nation and Pay 'n' Spray come from Rockstar's own GTA III and Vice City manuals, read as scans on archive.org, and wanted-level star counts from GameSpot reviews. Later entries come from Rockstar's own pages, manuals and press releases, Take-Two filings and the Steam listing that carries Rockstar's copy. GTA VI entries come only from Rockstar's Newswire and the confirmed list in our FACTS file.

Left out. No cheat codes and no exploits. No GTA VI cheat code is confirmed, and lists circulating now are fabricated (FACTS R11). Wanted-level star counts for Vice City and San Andreas are also left out of the star table below, because we could not open a source that states them.

Counts. The 11 terms whose source calls them new or first, and the 15 terms tied to the 2001 to 2006 games, are counted directly from the table below. The "Source's wording" column marks each of the 11 with the source's own words.

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The glossary

TermWhat it meansEarliest game in our sourcesSource's wordingSource
Payphone missionsJobs handed out over street payphones, often against a timerGTA (1997)documentedCVG/GamesRadar 2008
Mission packA smaller add-on that reuses the base game with new missions and a new settingLondon 1969 (1999)"first mission pack"Take-Two 10-K FY1999
Wanted levelA meter of police interest; the higher it climbs, the heavier the response, up to SWAT, the FBI and the ArmyGTA 2 (1999)documentedCVG/GamesRadar 2008
RespectStanding with each gang; working for one gang costs you Respect with its rivalsGTA 2 (1999)documentedCVG/GamesRadar 2008
Taxi missionsOptional fare-carrying work in a stolen cabGTA 2 (1999)"introduced"CVG/GamesRadar 2008
Ammu-NationThe gun shop chain where weapons are bought; Vice City's manual lists three branchesGTA III (2001)documentedRockstar GTA III and Vice City manuals
Pay 'n' SprayA garage that repairs the car and gets rid of unwanted police attentionGTA III (2001)documentedRockstar GTA III and Vice City manuals
Vehicle side jobsParamedic runs in an ambulance and vigilante work in a police carGTA III (2001)documentedCVG/GamesRadar 2008
Hidden packagesCollectibles tucked around the map, alongside hidden vehiclesGTA III (2001)documentedCVG/GamesRadar 2008
RampageAn optional killing spree, offered next to taxi, paramedic and vigilante workGTA III (2001)documentedCVG/GamesRadar 2008
Stunts and jumpsHunting the city for ramps to launch offGTA III (2001)documentedCVG/GamesRadar 2008
PropertyBuildings the player buys, which then earn money from businessesVice City (2002)documentedCVG/GamesRadar 2008
CountrysideOpen land between cities, rather than one urban mapSan Andreas (2004)"for the first time"CVG/GamesRadar 2008
Turf and gang warsNeighborhoods taken by provoking and surviving a gang war, and defended when rivals strike backSan Andreas (2004)documentedCVG/GamesRadar 2008
SwimmingMoving through water instead of drowningSan Andreas (2004)"at last"CVG/GamesRadar 2008
Character statsA hero who can gain or lose weight, get stronger and improve skills like driving or cyclingSan Andreas (2004)"another new feature"CVG/GamesRadar 2008
Car tuningModifying cars, including hydraulics or nitrousSan Andreas (2004)"for the first time"CVG/GamesRadar 2008
Dual wieldingHolding a weapon in each handSan Andreas (2004)"debuted"CVG/GamesRadar 2008
MultiplayerRaces, deathmatches and objective battles with other playersLiberty City Stories (2005)"the first of GTA's 3D era"CVG/GamesRadar 2008
Wasted and BustedThe series' words for dying and being arrestedVice City Stories (2006)documentedCVG/GamesRadar 2008
Rockstar Social ClubRockstar's companion website, opened alongside GTA IVGTA IV (2008)"new website"Rockstar release, Apr 2008
Downloadable episodeA full-length story expansion sold as a downloadThe Lost and Damned (2009)documentedTake-Two 10-Q, 2009
Episodes from Liberty CityTwo episodes on one disc that run without GTA IVThe Ballad of Gay Tony (2009)"for the first time ever"Rockstar release, Oct 2009
Custom radio stationA station that plays the player's own music; Independence FM on GTA IV for PC, later Independence Radio on Chinatown Wars for iPhone and Self Radio on GTA V for PCGTA IV, PC (2008)documentedRockstar GTA IV PC manual
HeistA multi-part robbery; GTA V's story is built around a series of themGTA V (2013)documentedRockstar GTA V page
Three protagonistsOne story told through three leads: a street hustler, a retired bank robber and a psychopathGTA V (2013)documentedRockstar GTA V page
GTA OnlineThe persistent online world attached to GTA V, for up to 30 players on PS4 and Xbox OneGTA Online (2013)documentedRockstar release, Sep 2014
Rockstar Editor and Director ModeTools to record, stage and edit your own clipsGTA V, PC (2015)documentedSteam listing
First Person ModePlaying from the character's eyesGTA V, PC (2015)documentedSteam listing
Definitive EditionThe 2021 remaster of III, Vice City and San Andreas, with GTA V-style controls, waypoints and instant mission restartsTrilogy (2021)documentedRockstar Trilogy page
Legacy and EnhancedThe two PC versions of GTA V since March 4, 2025: the original, renamed Legacy, and the free upgrade, EnhancedGTA V, PC (2025)documentedRockstar Newswire
Hao's Special Works (HSW)Vehicle upgrades first on PS5 and Xbox Series X|S, brought to PC with EnhancedGTA Online (2025 on PC)documentedRockstar Newswire
SafehouseA place the player owns or uses as a base; GameSpot's GTA IV review mentions Niko's safe houses, and Rockstar titled a 2025 GTA Online property update "A Safehouse in the Hills"GTA IV (2008)documentedGameSpot, Apr 2008; Rockstar Newswire, Nov 2025
Pre-loadDownloading the game before launch so it can be played at release; for GTA VI it starts Nov 12, 2026 at local midnightGTA VI (2026)documentedFACTS F21
PodcastsOn-demand shows heard on a character's phone, in cars or on footGTA VI (2026)"for the first time ever"Rockstar Newswire, Oct 2026

Wanted stars, game by game

The wanted level is the one system every GTA has kept, but the size of the meter has changed. This table lists only the games for which a review or guide we opened states the number of stars.

GameStars on the meterHow the source describes itSource
GTA III (2001)6One star for a small offense such as rear-ending a police car; helicopters at four; the FBI higher up and the military at the highest levelGameSpot review, Oct 24 2001
GTA IV (2008)6A wanted level "of between one and six stars"; police easier to lose than in earlier gamesGameSpot review, Apr 28 2008
GTA Online (2013 onward)5GameSpot's guide calls a five-star wanted level "the ultimate police chase" in GTA OnlineGameSpot, Apr 6 2022
GTA VI (2026)Not confirmedNothing on the wanted system in the confirmed Rockstar material in our FACTS fileFACTS file

Read down the column and the top of the meter dropped from six stars to five between GTA IV and GTA Online. We have no source we could open for GTA V's story mode, Vice City or San Andreas, so the table does not claim when the change happened.

What the glossary shows

Read top to bottom, the glossary table is a short history of what GTA thought a game should be.

1997 to 1999: a job board. The first games were about taking work and causing trouble. Payphones gave you jobs, the wanted level decided how much trouble came back, and in GTA 2 your Respect with each gang decided who would hire you and who would shoot you. Even the first optional job, driving a taxi, arrived in GTA 2.

2001 to 2006: a world to fill. GTA III's move to 3D turned the city into something to explore, so the new words are about things to find and do: hidden packages, rampages, stunts, ambulance and vigilante work. Its manual also names two shops that Vice City's manual lists again: Ammu-Nation for guns and Pay 'n' Spray for losing the police. Vice City added property. San Andreas then added more firsts than any other game in our table, five of the 11 terms a source calls new or first: countryside, swimming, stats, car tuning and dual wielding. Liberty City Stories, on a handheld, brought the first 3D-era multiplayer.

2008 to 2015: a platform. From GTA IV, the new terms are less about the street and more about the service around it: an online account (Social Club), downloadable episodes, custom radio on PC, an online world, editing tools. Heists are the exception, a gameplay term, and GTA V built its whole story around them.

2021 to 2026: versions and timing. The newest words describe editions and logistics: Definitive Edition, Legacy and Enhanced, and pre-loads. GTA VI's first confirmed new term is about listening, not driving: on-demand podcasts.

A note on GTA VI: Rockstar describes it as a single-player experience at launch (FACTS F47), so do not expect GTA Online terms to carry over on day one.

Trivia

  • The word "Respect" did not start in San Andreas. CVG's history describes Respect with GTA 2's seven gangs, five years earlier.
  • Vice City still had no swimming. CVG notes the 2002 game let you leap from moving cars but not swim; San Andreas fixed that.
  • Rockstar's 2009 release called Episodes from Liberty City the first time players could get The Lost and Damned and The Ballad of Gay Tony together on one disc.
  • GTA+ is a GTA Online membership. Rockstar listed "Access to GTA+" among the PC features of the March 4, 2025 upgrade, and PlayStation GTA VI pre-orders came with a GTA+ month, which auto-renews unless cancelled (FACTS F19).

Sources

More from the archive