Home > Archive > GTA Vice City Stories (2006): The Slow Seller That Kept On

GTA Vice City Stories (2006): The Slow Seller That Kept On

Vice City Stories on PSP and PS2: what it promised, how critics rated it against Liberty City Stories, and how sales grew from 4.5 million to over 7M.

Vice City Stories is the GTA that looked like a step down and turned out not to be. Critics rated it a little below Liberty City Stories on both platforms. Take-Two's 2008 numbers had it at little more than half the earlier game's sales. Then it kept selling for two decades, and by February 2026 a Take-Two legal filing was putting it above seven million copies. This page tracks that curve and checks what Rockstar promised before launch against what reviewers found.

At a glance

ItemDetailSource
AnnouncedE3, May 2006Game Developer, May 10 2006
Release (PSP, North America)Oct 31, 2006Metacritic listing
Release (PS2)Mar 6, 2007 North America; Mar 9, 2007 EuropeTake-Two, Feb 7 2007
DeveloperRockstar Leeds with Rockstar NorthGame Developer
PublisherRockstar Games (Take-Two)Take-Two
SettingVice City, 1984, two years before GTA Vice CityPocket Gamer, Aug 2006
ProtagonistVictor "Vic" Vance, elder brother of Lance VancePocket Gamer, Aug 2006
Units sold4.5 million (Mar 2008); over 7 million (Feb 2026)Take-Two slide 12; Take-Two filing via Game File
MetacriticPSP 86 (50 reviews); PS2 75 (37 reviews)Metacritic, checked Oct 11 2026

What is counted, and how

Dates. At E3 in May 2006 the game was dated Oct 17, 2006 for North America and Oct 20 for Europe (Game Developer). Metacritic lists the PSP release as Oct 31, 2006, and Take-Two's February 2007 release confirms an October launch. So it arrived 14 days after the first date given (Oct 17 to Oct 31: 31 - 17 = 14). We print the PSP date from Metacritic because we found no Take-Two release with the day on it. The European PSP date is left out for the same reason.

PS2 gap. Oct 31, 2006 to Mar 6, 2007 is 30 days (rest of November counted from Nov 1) + 31 (December) + 31 (January) + 28 (February) + 6 = 126 days.

Sales. The 4.5 million comes from a Take-Two investor slide of GTA units by release year (2006 is the Vice City Stories year; see /library/gta-liberty-city-stories for how we read that slide). The "over seven million worldwide" comes from a 2026 Take-Two trademark filing against a sandwich business called Vice City Subs, as reported by Game File. Neither number splits PSP from PS2.

Reviews. We could not open IGN's or Eurogamer's own review pages for this check, so IGN's score is taken from Metacritic's listing, and Eurogamer is left out.

Left out: later re-releases, platform-by-platform sales and award claims we could not open.

Advertisement

The setup

Vic Vance is Lance Vance's elder brother, and the game follows him in 1984 Vice City, two years before GTA Vice City (Pocket Gamer, Aug 2006). Pocket Gamer's reviewer found the story less engaging than earlier GTAs and Vic's characterization weaker, with a darker tone. Past that, the plot is spoiler territory, and we stop here.

What it changed

In August 2006 Rockstar's pitch, as reported by Pocket Gamer, was a bigger map than Vice City's, swimming, jet skis and helicopters, a multi-tiered mission structure deeper than Liberty City Stories', and a multiplayer mode building on the first PSP game. It also gave up seamless indoor-outdoor transitions and character or vehicle customization. Here is that pitch against what two reviews later said:

Promised before launch (Pocket Gamer, Aug 2006)What reviewers foundSource
Vic can fly helicoptersFlying over your territory was a highlight; a much faster way around the cityPocket Gamer review; VideoGamer
Swimming, jet skis and speedboatsNot discussed in either review we openedn/a
Multi-tiered missions, deeper than Liberty City StoriesExpanded business management, fun for some playersPocket Gamer review
Business side of the game (not detailed in the preview)Take over gang properties for regular income; upgrade missions "pretty tedious"VideoGamer
Multiplayer building on the first PSP game2 to 6 players over ad hoc wireless, ten modesPocket Gamer review
Radio stations returnLicensed soundtrack still excellentPocket Gamer review
(PS2 version not yet announced)Multiplayer removed from the PS2 portVideoGamer

The empire system was the headline feature, and reviewers were lukewarm on it. We describe it here only in general terms: you take over properties, they pay out, and you run missions to grow them. One related idea had a future. In 2008 Dan Houser told Edge that Rockstar had "played with it a little in Vice City Stories", referring to the trading side-game that became a central system in Chinatown Wars (reported by Shacknews).

Reception

OutletPlatformDateScore
IGNPSPOct 200690 (as listed by Metacritic)
Pocket GamerPSPNov 9 20064/5
VideoGamerPS2page undated (last updated 2021)8
MetacriticPSPchecked Oct 11 202686 (50 reviews)
MetacriticPS2checked Oct 11 202675 (37 reviews)

Metacritic's one-line excerpt of IGN's review calls it "Essentially more of the same, for better or for worse." That sums up the critical mood. Against Liberty City Stories, the gap is small but consistent: 88 - 86 = 2 points lower on PSP, and 78 - 75 = 3 points lower on PS2. Take-Two's 2008 slide, using its own Metacritic averages, had the two at 82% and 81%.

Awards were kinder. In October 2007 it won The Games Radar Handheld Game of the Year at the Golden Joysticks (bit-tech).

Legacy: the long tail

DateVice City StoriesLiberty City StoriesSource
Mar 20084.5 million8 millionTake-Two investor slide
Jul 2013not published7,502,469 (best-selling PSP game)Guinness World Records
Feb 2026over 7 millionnot publishedTake-Two filing, via Game File

Arithmetic: 7 - 4.5 = at least 2.5 million more copies between March 2008 and February 2026. That is 2.5 / 4.5 = 55.6% growth on the 2008 figure, at a minimum, since "over" seven million puts a floor on the number. In 2008 the game stood at 4.5 / 8 = 56.3% of Liberty City Stories. The counts are years apart and measured differently, so we don't put the two games side by side for 2026. The direction is still clear: the second Stories game was not the weak seller its 2008 number suggested.

It also became a yardstick. When Chinatown Wars debuted in the UK in March 2009, MCV measured it against Vice City Stories' PSP launch and found it had sold around half as much.

Trivia

  • The August 2006 preview listed returning locations such as the Ocean Beach theme park and its "Chunder Wheel" ride (Pocket Gamer).
  • Take-Two's 2026 sales figure appeared in a dispute over the "Vice City" name, a sign of how closely Take-Two still guards it. More on the city at /library/vice-city.
  • Series sales context: /library/gta-sales-history. Score context: /library/gta-review-scores.

Sources

More from the archive