GTA Sales History: Every GTA V Sell-In Figure, 2013-2026
Every GTA V and series sell-in figure Take-Two put in an SEC filing from 2013 to Aug 2026, dated, with the filing named and the arithmetic shown.
Every sales number here comes from a Take-Two SEC filing or from Guinness World Records, with no estimates and no tracking sites. Read in order, the filings show one thing clearly: GTA V now accounts for close to half of all Grand Theft Auto units ever sold in.
At a glance
| Item | Figure | Source |
|---|---|---|
| GTA V launch | Sep 17 2013, PS3 and Xbox 360 | Take-Two 10-K, May 14 2014 |
| Units in the first 24 hours | 11.21 million | Guinness, Oct 8 2013 |
| Revenue in the first 24 hours | $815.7 million | Guinness, Oct 8 2013 |
| $1 billion reached | after three days, Sep 20 2013 | Guinness, Oct 8 2013 |
| Latest GTA V sell-in | over 230 million units | Take-Two 10-Q, Aug 7 2026 |
| Latest series sell-in | over 470 million units | Take-Two 10-Q, Aug 7 2026 |
| Series before GTA V | over 128 million units | Take-Two 10-Q, Jul 31 2013 |
What is counted, and how
Sell-in, not sell-through. Take-Two reports units "sold-in": copies shipped to retailers plus digital sales, not copies bought by players and never a player count. Guinness's 24-hour figures measure first-day sales.
"Over" means a floor. Take-Two's 10-Q and 10-K filings give GTA V in steps of 5 million, with "over", "more than" or "nearly" in front. Any difference between two such floors is approximate, and this page says so each time.
Where each number lives. Until 2018 the GTA V figure was usually in the quarterly earnings release (8-K, exhibit 99.1). From late 2018 it sits in the business description of each 10-Q and 10-K, next to the series total. Dates are filing dates, not the dates a milestone was crossed. Left out: lifetime figures for older GTA titles (these filings do not give them) and any press figure that disagrees with a filing.
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The GTA V sell-in ladder
Every GTA V unit figure we found in Take-Two's SEC filings, in order, with the filing that carried it.
| Filing date | Filing | GTA V wording |
|---|---|---|
| Oct 29 2013 | 8-K, Q2 FY2014 results | nearly 29 million |
| Feb 3 2014 | 8-K, Q3 FY2014 results | more than 32.5 million |
| May 13 2014 | 8-K, Q4 FY2014 results | more than 33 million |
| Feb 3 2015 | 8-K, Q3 FY2015 results | more than 45 million on console, including nearly 10 million on PS4 and Xbox One |
| May 18 2015 | 8-K, Q4 FY2015 results | nearly 52 million |
| Jul 28 2015 | DEF 14A proxy | more than 53 million |
| Aug 10 2015 | 8-K, Q1 FY2016 results | over 54 million |
| Feb 3 2016 | 8-K, Q3 FY2016 results | over 60 million |
| Aug 16 2017 | 8-K, investor presentation | over 80 million |
| Nov 7 2017 | 8-K, Q2 FY2018 results | more than 85 million |
| Jul 26 2018 | DEF 14A proxy | more than 95 million |
| Aug 2 2018 | 8-K, Q1 FY2019 results | approaching 100 million |
| Nov 8 2018 | 10-Q | over 100 million |
| May 14 2019 | 10-K, FY2019 | over 105 million |
| Jul 26 2019 | DEF 14A proxy | almost 110 million |
| Aug 6 2019 | 10-Q | over 110 million |
| Nov 8 2019 | 10-Q | over 115 million |
| Feb 7 2020 | 10-Q | over 120 million |
| May 22 2020 | 10-K, FY2020 | over 125 million |
| Aug 4 2020 | 10-Q | over 130 million |
| Nov 6 2020 | 10-Q | over 135 million |
| Feb 9 2021 | 10-Q | over 140 million |
| May 19 2021 | 10-K, FY2021 | over 145 million |
| Aug 3 2021 | 10-Q | over 150 million |
| Nov 4 2021 | 10-Q | over 155 million |
| Feb 8 2022 | 10-Q | nearly 160 million |
| May 17 2022 | 10-K, FY2022 | over 160 million |
| Aug 9 2022 | 10-Q | more than 165 million |
| Nov 8 2022 | 10-Q | more than 170 million |
| Feb 7 2023 | 10-Q | more than 175 million |
| May 26 2023 | 10-K, FY2023 | over 180 million |
| Aug 9 2023 | 10-Q | "over 180 units" (sic) |
| Nov 9 2023 | 10-Q | "over 185 units" (sic) |
| Feb 9 2024 | 10-Q | "over 190 units" (sic) |
| May 22 2024 | 10-K, FY2024 | over 195 million |
| Aug 9 2024 | 10-Q | over 200 million |
| Nov 7 2024 | 10-Q | over 205 million |
| Feb 7 2025 | 10-Q | over 210 million |
| May 20 2025 | 10-K, FY2025 | over 210 million |
| Aug 7 2025 | 10-Q | over 215 million |
| Nov 7 2025 | 10-Q | over 220 million |
| Feb 4 2026 | 10-Q | over 220 million |
| May 22 2026 | 10-K, FY2026 | over 225 million |
| Jul 27 2026 | DEF 14A proxy | nearly 230 million |
| Aug 7 2026 | 10-Q | over 230 million |
Two things in this table are worth knowing.
- The missing word. The three 10-Qs from Aug 2023 to Feb 2024 say GTA V "has sold-in over 180 units", then 185 and 190, with "million" dropped. The series line in the same filings reads "over 400 units", 410 and 415. The 10-Ks on either side use "million", so we read these as drafting errors, but quote them as filed.
- Two figures for one date. The May 22 2024 10-K says over 195 million. The Jul 25 2024 proxy says GTA V had "sold-in approximately 200 million units" as of the end of fiscal 2024. Both hold only if the real figure sat just under 200 million.
How fast the milestones came
Time from launch (Sep 17 2013) to the first filing that reported each figure. The real crossing came earlier.
| Milestone | First filing that reported it | Time after launch |
|---|---|---|
| 29 million | Oct 29 2013 | 42 days |
| 50 million ("nearly 52") | May 18 2015 | 1 year, 8 months, 1 day |
| 100 million | Nov 8 2018 | 5 years, 1 month, 22 days |
| 150 million | Aug 3 2021 | 7 years, 10 months, 17 days |
| 200 million | Aug 9 2024 | 10 years, 10 months, 23 days |
| 230 million | Aug 7 2026 | 12 years, 10 months, 21 days |
Arithmetic for the first row: Sep 17 to Sep 30 2013 is 13 days, plus 29 days of October, is 42 days. The first 100 million took about 5.1 years; the next 100 million took about 5.75 more (Nov 8 2018 to Aug 9 2024).
The annual 10-Ks show the pace barely fading. GTA V added about 20 million units in each of the years to May 2020, 2021 and 2023, and about 15 million in each of the years to May 2022, 2024, 2025 and 2026 (for example, 225 - 210 = 15 million between the May 2025 and May 2026 10-Ks). A game still adding about 15 million units a year more than a decade after launch is the headline number here.
GTA V's share of the whole series
The business description gives the series total and GTA V in the same sentence. Subtracting one from the other gives everything else the series has sold in. Both are floors, so the result can move by a few million either way, which is why the "everything else" column dips in 2019. The 2015 and 2017 rows come from investor presentations filed as 8-K exhibits.
| Filing | Series | GTA V | Everything else (series - V) | GTA V share (V / series) |
|---|---|---|---|---|
| Aug 18 2015 investor deck | over 220 million | over 54 million | 166 million | 24.5% |
| Aug 16 2017 investor deck | over 265 million | over 80 million | 185 million | 30.2% |
| Aug 3 2018 10-Q | over 285 million | over 95 million | 190 million | 33.3% |
| May 14 2019 10-K | over 290 million | over 105 million | 185 million | 36.2% |
| May 22 2020 10-K | over 320 million | over 125 million | 195 million | 39.1% |
| May 19 2021 10-K | over 335 million | over 145 million | 190 million | 43.3% |
| May 17 2022 10-K | over 375 million | over 160 million | 215 million | 42.7% |
| May 26 2023 10-K | over 395 million | over 180 million | 215 million | 45.6% |
| May 22 2024 10-K | over 420 million | over 195 million | 225 million | 46.4% |
| May 20 2025 10-K | over 445 million | over 210 million | 235 million | 47.2% |
| May 22 2026 10-K | over 465 million | over 225 million | 240 million | 48.4% |
| Aug 7 2026 10-Q | over 470 million | over 230 million | 240 million | 48.9% |
Worked example for the last row: 470 - 230 = 240 million; 230 / 470 = 0.489, or 48.9%.
Another way to see it: the series stood at over 128 million in the last filing before GTA V (10-Q, Jul 31 2013) and over 470 million on Aug 7 2026. That is about 470 - 128 = 342 million units added since GTA V launched, of which GTA V is about 230 million. The other roughly 342 - 230 = 112 million came from every other GTA product over the same thirteen years. Take-Two does not break that figure down by title.
Two oddities in the series total
The series figure does not always go up. The May 24 2017 10-K says over 260 million, the next 10-Q (Aug 3 2017) over 255 million, and an investor presentation two weeks later (Aug 16 2017) over 265 million. The filings do not show which was the slip. And the jump from over 128 million (10-Q, Jul 31 2013) to over 150 million (10-Q, Oct 30 2013) is about 150 - 128 = 22 million in one quarter, which fits GTA V's "nearly 29 million" only roughly, because both series figures are floors.
Trivia
- Take-Two's Oct 29 2013 release said the first 29 million already beat GTA IV's lifetime console sell-in (/library/gta-iv).
- Guinness's Oct 8 2013 article says six records in its headline and opening, then lists seven.
- Take-Two's 2020 and 2021 proxies cite the NPD Group: GTA V was "the best-selling game of the past decade" in the US, by units and dollar sales.
Related: /library/gta-v, /library/gta-online, /library/gta-vi.
Sources
- Guinness World Records, Confirmed: Grand Theft Auto 5 breaks six sales world records, Oct 8 2013
- Take-Two 10-Q, Jul 31 2013
- Take-Two 8-K ex. 99.1, Oct 29 2013
- Take-Two 10-Q, Oct 30 2013
- Take-Two 8-K ex. 99.1, Feb 3 2014
- Take-Two 8-K ex. 99.1, May 13 2014
- Take-Two 10-K, May 14 2014
- Take-Two 8-K ex. 99.1, Feb 3 2015
- Take-Two 8-K ex. 99.1, May 18 2015
- Take-Two DEF 14A, Jul 28 2015
- Take-Two 8-K ex. 99.1, Aug 10 2015
- Take-Two 8-K ex. 99.1 (investor presentation), Aug 18 2015
- Take-Two 8-K ex. 99.1, Feb 3 2016
- Take-Two 10-K, May 24 2017
- Take-Two 10-Q, Aug 3 2017
- Take-Two 8-K ex. 99.1 (investor presentation), Aug 16 2017
- Take-Two 8-K ex. 99.1, Nov 7 2017
- Take-Two DEF 14A, Jul 26 2018
- Take-Two 8-K ex. 99.1, Aug 2 2018
- Take-Two 10-Q, Aug 3 2018
- Take-Two 10-Q, Nov 8 2018
- Take-Two 10-K, May 14 2019
- Take-Two DEF 14A, Jul 26 2019
- Take-Two 10-Q, Aug 6 2019
- Take-Two 10-Q, Nov 8 2019
- Take-Two 10-Q, Feb 7 2020
- Take-Two 10-K, May 22 2020
- Take-Two DEF 14A, Jul 24 2020
- Take-Two 10-Q, Aug 4 2020
- Take-Two 10-Q, Nov 6 2020
- Take-Two 10-Q, Feb 9 2021
- Take-Two 10-K, May 19 2021
- Take-Two DEF 14A, Jul 27 2021
- Take-Two 10-Q, Aug 3 2021
- Take-Two 10-Q, Nov 4 2021
- Take-Two 10-Q, Feb 8 2022
- Take-Two 10-K, May 17 2022
- Take-Two 10-Q, Aug 9 2022
- Take-Two 10-Q, Nov 8 2022
- Take-Two 10-Q, Feb 7 2023
- Take-Two 10-K, May 26 2023
- Take-Two 10-Q, Aug 9 2023
- Take-Two 10-Q, Nov 9 2023
- Take-Two 10-Q, Feb 9 2024
- Take-Two 10-K, May 22 2024
- Take-Two DEF 14A, Jul 25 2024
- Take-Two 10-Q, Aug 9 2024
- Take-Two 10-Q, Nov 7 2024
- Take-Two 10-Q, Feb 7 2025
- Take-Two 10-K, May 20 2025
- Take-Two 10-Q, Aug 7 2025
- Take-Two 10-Q, Nov 7 2025
- Take-Two 10-Q, Feb 4 2026
- Take-Two 10-K, May 22 2026
- Take-Two DEF 14A, Jul 27 2026
- Take-Two 10-Q, Aug 7 2026