GTA Advance (2004): The Game Boy Advance GTA III Prequel
Grand Theft Auto Advance for Game Boy Advance: who made it after two failed tries, why it slipped a year, what it changed, and how critics split.
Grand Theft Auto Advance is the GTA most fans have never played. It is a top-down handheld game set in GTA III's Liberty City and written as a prequel to it. It was made by an outside studio, Digital Eclipse, after two earlier attempts at a Game Boy Advance GTA fell apart.
Its timing explains a lot about how it was received. According to the people who made it, Rockstar held the finished game back about a year so it could launch alongside GTA: San Andreas. It did launch the same month as San Andreas, and it was easy to miss.
At a glance
| Developer | Digital Eclipse, Emeryville, California (Time Extension) |
| Publisher | Rockstar Games (GameSpot) |
| Platform | Game Boy Advance |
| North American release | Oct 26 2004 (GameSpot; Metacritic) |
| European release | Oct 29 2004 (Eurogamer) |
| Setting | Liberty City, before the events of GTA III (Time Extension; GameSpot) |
| Protagonist | Mike, a criminal looking for whoever killed his partner Vinnie (GameSpot) |
| Rating | ESRB Mature (GameSpot) |
| Metascore | 68 from 33 critics (Metacritic) |
What is counted, and how
The name. GameSpot and Metacritic both list the game simply as "Grand Theft Auto" on Game Boy Advance. Eurogamer lists it as "Grand Theft Auto Advance." We use the longer name because it is how the game is usually told apart from the 1997 original.
The setting year. Some fan references give a specific year one year before GTA III. None of the sources we opened state a year, so we say only that it is set before GTA III.
Sales. There is no official figure. The only number we found is an estimate by producer and writer James Stanley, reported by Time Extension in 2023, of roughly 200,000 units in the first year. That is one developer's memory, not a publisher figure. Take-Two's annual report for the year ending Oct 31 2004 lists "certain" products released that year. It names San Andreas and a Game Boy Advance licensed game, Codename: Kids Next Door, but not GTA Advance. Take-Two's fourth-quarter results release does not mention it either.
Day counts: GTA 2's release (Oct 22 1999) to GTA Advance (Oct 26 2004) is 1,831 days, just over five years without a new top-down GTA. The original August 2003 deadline to the October 2004 release is about 14 months.
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How it got made
Time Extension's 2023 making-of piece interviewed Digital Eclipse president Mika Mika, producer and writer James Stanley, lead artist Dan Schallock, and Susan Cummings, then a development manager at Rockstar New York. Their account lays out a long road:
| When | What happened | Source |
|---|---|---|
| May 2001 | New Jersey publisher Destination Software takes the rights to a Game Boy Advance GTA III from Take-Two. The project stalls. | Time Extension |
| Before 2002 | UK studio Crawfish Interactive works on a GBA prequel under Rockstar's guidance, set a few months before GTA III. | Time Extension |
| 2002 | Crawfish closes. An attempt to revive the project at Climax Studios is dropped. | Time Extension |
| After 2002 | Cummings suggests Digital Eclipse, a studio with handheld experience. Rockstar asks for an original, story-led game. | Time Extension |
| Aug 2003 | Original deadline; the team crunched heavily. | Time Extension |
| 2003-2004 | Release pushed back about a year for marketing reasons, to tie in with San Andreas. Rockstar pays the team monthly to fix bugs. | Time Extension |
| Oct 2004 | San Andreas released on PS2 "in late October." | Take-Two 10-K and Q4 release |
| Oct 26 2004 | GTA Advance released in North America. | GameSpot; Metacritic |
| Oct 29 2004 | GTA Advance released in Europe. | Eurogamer |
Mika and Schallock told Time Extension that Digital Eclipse started from scratch. They said they reused no code, art or story from the earlier attempts.
On the technical side, Rockstar's Jamie King wanted a fully 3D game. Digital Eclipse judged that impossible on the hardware. Programmer Cathryn Mataga built a "2.5D" system: buildings are angled, texture-mapped 3D shapes under a fixed camera, and everything else is sprites. Story scenes use comic-style talking heads in place of cutscenes.
The setup
GameSpot's review sets up the opening, and Worth Playing and Cubed3 describe it the same way. Mike and his partner Vinnie are about to leave town with a pile of money when the escape goes wrong and Vinnie is killed by a car bomb. Mike sets out to find who did it. Time Extension adds that three GTA III characters return: Asuka Kasen, 8-Ball and King Courtney. Mika told Time Extension the premise came from Rockstar's senior staff; Stanley wrote the missions and dialogue.
Time Extension calls it the only 2D game officially in GTA III's continuity. See GTA universes for how the series splits its continuities, and Liberty City for the city across eras.
Old view, new rules
GameSpot's Gerstmann described the game as the look of the first GTA with the conventions of GTA III. His review gives the details:
| Element | GTA (1997) | GTA Advance (2004) |
|---|---|---|
| Camera | Top-down, pulls back as you speed up (GameSpot 1998) | Top-down, pulls back with speed but "doesn't pull back far enough" |
| City | Three cities (GamesRadar) | Liberty City only, the GTA III setting |
| Side missions | Not mentioned in the 1998 reviews we used | Vigilante, taxi and paramedic missions, which GameSpot says were "introduced in GTA III", plus races |
| Collectibles | Not mentioned in the 1998 reviews we used | 100 hidden packages; every tenth adds an item to your hideout |
| Saving | No saving inside a level (GameSpot PC 1998) | Save at your hideout |
| Story scenes | Not covered by our 1998 sources | Two large static character portraits with text |
| Audio | Radio stations with DJs (GameSpot 1998) | Almost no speech; music by car type |
| Crashes | Not covered by our 1998 sources | Cars can now flip over |
His complaints were the story, the plain dialogue, a stuttering frame rate that killed the sense of speed, and the short camera pull-back. He ended by pointing curious players to Rockstar's website, where the original game was free to download in full. Rockstar's archived Classics page confirms the free offer.
Reception
Metacritic gives 68 from 33 critics: 13 positive, 16 mixed and 4 negative. The spread is unusually wide for one game.
| Outlet | Score |
|---|---|
| Next Level Gaming | 90 (Metacritic) |
| IGN | 85 (Metacritic) |
| GameZone | 84 (Metacritic) |
| Nintendojo | 82 (Metacritic) |
| PALGN | 80 (Metacritic) |
| GameSpot (Jeff Gerstmann, Oct 26 2004) | 6.5/10 |
| Eurogamer | 6/10 |
| 1UP | 6/10 (GameSpot critic list) |
| Worth Playing (Kris Graft, Jan 10 2005) | 6/10 |
| Thunderbolt | 4/10 (GameSpot critic list) |
| GMR Magazine | 40 (Metacritic) |
The gap from 90 to 40 is 50 points. Our reading of the excerpts is that the split follows what each reviewer compared the game to. Nintendojo's blurb treats it as the long-awaited GTA on a Nintendo handheld. GMR's says it expected "a faithful and compelling GTA adventure" and came away disappointed. Judged as a handheld game it scored well. Judged as a GTA released the same month as San Andreas, it did not.
Mika told Time Extension it is "funny now" to see younger players discover the game. For how it ranks against the rest of the series, see GTA review scores.
Legacy
For the series' later top-down handheld game, see Chinatown Wars. GTA Advance sits between the 2D era of GTA 1997 and GTA 2 and the 3D era it is written into.
It is also a case study in a decision that rarely gets talked about: holding a finished game back so it does not stand alone. Rockstar's reason, according to the developers, was marketing. Released next to San Andreas, it shared the month with what Take-Two's CEO called the largest launch in the company's history.
Trivia
- Digital Eclipse worried an M rating would keep the game off some retailers' shelves. Mika told Time Extension that a Rockstar contact, whom he could not name, brushed the worry aside and told the team to keep the adult content.
- Stanley told Time Extension he added the racing missions late in development. It is his only game writing credit, per the article.
- GameSpot noted that the box included a fold-out paper map of Liberty City. It could not show objectives, so Gerstmann found it useless.
Sources
- Time Extension, "The Making Of Grand Theft Auto Advance," Jun 16 2023
- GameSpot review, Jeff Gerstmann, Oct 26 2004
- Metacritic, Grand Theft Auto (GBA)
- Eurogamer, Grand Theft Auto Advance page, archived Apr 2014
- Take-Two Form 10-K, fiscal 2004
- Take-Two Q4 fiscal 2004 results, Dec 16 2004
- Worth Playing review, Kris Graft, Jan 10 2005
- Cubed3 review, Nov 16 2004
- GameSpot PlayStation review of GTA (1997), May 6 1998
- GameSpot PC review of GTA (1997), Mar 24 1998
- GamesRadar, "The complete history of Grand Theft Auto," Apr 25 2008
- Rockstar Games, "Rockstar Classics," archived Jan 2010